AI Insights · Timothy · July 2022
Top 5 Tycoon Games on Android in UAE: Q2 2022 Performance
Discover the performance trends of the top 5 tycoon games on Android in the UAE during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 tycoon games on the Android platform in the United Arab Emirates showcased varied performance trends. Here's a detailed look at how each game fared, based on data from Sensor Tower.
Township from Playrix saw fluctuating weekly revenue, peaking at around $4.3K at the end of March, and experiencing a low of approximately $2.5K in mid-April. Weekly downloads were more stable, reaching a high of 2.8K in mid-May and dropping to 1.3K by the end of May. Active users maintained a steady range, starting at 19K in late March and ending at approximately 17.7K by the end of June.
Trading Legend by 37GAMES Interactive Entertainment experienced a varied revenue pattern, with a notable peak of around $4.2K in early April and a dip to about $855 in early May. Downloads showed a significant drop to zero towards the end of the quarter. Active users also saw a decline, from 1.7K in late March to 750 by the end of June.
Hay Day by Supercell achieved a peak weekly revenue of approximately $2.3K in early May, with a low of around $832 in mid-June. Downloads fluctuated, peaking at 887 in mid-April and reaching a low of 332 in mid-May. The game maintained a relatively stable active user base, starting at 8.6K in late March and ending at about 8.4K by the end of June.
Family Island™ — Farming game from Melsoft Games Ltd showed a consistent revenue trend, peaking at about $1.6K at the end of June. Downloads were highest in late April with 3.4K and saw a decrease to 1.2K by the end of June. Active users grew steadily, starting at 1.3K in late March and peaking at around 4.6K in early June.
SimCity BuildIt by ELECTRONIC ARTS had a more stable revenue, peaking at about $728 in mid-June. Downloads showed a peak of 332 in mid-April, with a notable decline to 134 by the end of June. Active users showed a slight decline from 2.3K in late March to around 2K by the end of June.
For more detailed insights and data on the performance of these games, visit Sensor Tower.